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Comparison of blockchain platforms: a systematic review and healthcare examples


Follow Slashdot blog updates by subscribing to our blog RSS feed. Translation: quit optimizing for proprietary Intel technology, start developing and optimizing for AMD's proprietary technology, particularly LiquidVR, instead. This has nothing to do with Intel and everything to do with getting people to adopt AMD's open standards over NVIDIA's closed standards, which is actually better for the health of the industry as a whole.

What is it you expect Intel to sign up for? Their graphics products are garbage and absolutely nobody wants to use them. In the graphics industry, technology consumers go where the performance is best - they arent going to drop performance just because the framework is open, so AMD had better be competitive on performance as well as open.

While that's likely true in the majority of cases, it's not entirely true - at least for some of us. But, at the same time, I'm not sure how much that matters.

I tend to buy a lot of hardware. I'm not really sure why I do so these days. It's not like I get any real performance increases and it's not like I buy bleeding edge. I know, I know It doesn't m. Intel graphics products these days are pretty decent and many people already do use them. You are living in a fantasy if you think otherwise I don't know if I should hate you or thank you.

Well, it looks like I'll be able to chuck Lubuntu I didn't order it just yet but I probably will be. I want to do some research and see what people are saying. How much of the Ubuntu ecosystem is going to run native on it or will I have to either cross-compi.

AMD A10 K 3. Heh, I should have scrolled down. I made a bit of a long winded post about that and about how I'd buy it just 'cause it's open AND assuming it'd be likely to work properly without a problem. The thing is, for the most part, shit already all works without a problem. Linux, it just works. It's so different than what it used to be. It generally just works. Maybe, maybe once in a while, do I need to tweak something, find and compile something with a patch, edit a config file in a text editor, or install th.

This is not targeted at Intel. It is targeted at NVidia. In almost all markets the dominant company will prefer to push their proprietary solution, while companies with smaller market shares will push openness.

Because they want to leverage free labor, then they will close it off. Notice how Google has done it on Android play services, core apps going closed? In any case this is now a challenge for the open source community, typically the open source drivers have been quite poor in comparison to the proprietary ones so now is the chance for the community to back their claims that open source is better.

What's all "proprietary" about Intel graphics exactly? Their open source support in the Linux kernel is substantially better than AMD's half-assed "sorta kinda open when we feel like it for obsolete parts" approach. Seems like you're thinking of Mantle which is of course the basis for the Vulkan work but Vulkan - like OpenGL - will be an open specification, not proprietary.

For example a lot of the workload is serial and so cannot leverage any significant amount of the available CPU power, Vulkan and DirectX 12 change this and allow multiple threads to do things like create and submit command buffers in parallel. Another part of it is that the resource management of the current high-level APIs is just an abstraction of the generic driver implementation so we see performance gains when the power of the hardware is exploited through explicit application-specific optimizations made in the driver by the vendor working with the game developer.

Vulkan and DirectX 12 break from this by transferring the onus of low level resource management to the game developer so they can fully utilize the hardware in the way they need without being hamstrung by the driver.

They have some quite neat features in some of them, such as a two dimensional register file, where operands to instructions are identified by a base and a stripe size, so you can load four vectors horizontally e. You can also do diagonal operations, which makes the code very dense as you r. Well, in most senses one could hope that open! Better than three vendors with closed solutions. Alternate translation: Would somebody who knows what they're doing please fix our crappy drivers?

Or rather, it's all about Nvidia GameWorks, which got a lot of attention this year thanks to a number of bleeding-edge games, most notably The Witcher 3. The horribly over-simplified tl;dr version is that Nvidia have been encouraging PC developers to use a set of closed-and-proprietary tools, which allow for some remarkably pretty in-game effects but more or less screw over AMD cards.

This, combined with the fact that Nvidia has, in general, better driver support, quieter and more power-efficient cards and, at the top end of the market, better single-card performance, has put AMD into a pretty bad place in the PC graphics card market right now. Yes, they still tend to have a slight price-to-power ratio advantage, but the quality of life drawbacks to an AMD card, combined with the GameWorks effect, has driven down their market share and, right now, makes it hard to recommend an AMD card.

There are no "goodies" or "baddies" here. Nvidia's GameWorks strategy is undoubtedly fairly dubious in terms of its ethics. At the same time, they are putting out better and more power-efficient, so also on one level more environmentally friendly cards and the GameWorks effects can be VERY pretty , while AMD continues to put out cards that burn with the heat of a million fiery suns and have long-standing, unaddressed issues with their driver support.

But my point is that even though AMD won the eighth console generation, a lot of games don't target consoles because the organizational overhead isn't worth it, especially games from a smaller developer that hasn't already released three pay-to-play games. Actually, most of the games which have used GameWorks to date have been multi-platform games. For the most part, and with the odd dishonourable exception, the days of lazy, barebones PC ports are behind us. The Witcher 3 was the highest profile example and, if you have the hardware to drive the GameWorks stuff there is a serious performance cost , then it looks astounding next to th.

Yes but that's only for completely non-essential things, you can't use it for anything you absolutely must have. But if a dev isn't yet eligible to target consoles, it's more likely to get suckered into this crap.

If a dev isn't eligible to target consoles then they aren't targeting consoles are they? Nvidia is of course happy throwing in lots of fur and hair in games if the performance hit is low on Nvidia cards and high on AMD cards leading to worse performance numbers for the AMD Cards in said games and more sales of Nvidia cards. There are now. AMD, through necessity, has chosen the right path.

NVidia, through ability, has chosen the wrong path. AMD's doubling down on Open Source has validated that decision, and I will likely never buy, nor recommend to my customers, another NVidia card. I have completely inverted my recommendations for Linux video. It used to be, "buy NVidia and be done with it," since AMD's driver was a huge pain in the ass to get working on Linux. But Open Source has a powerful appeal to me, having been burned over and over again by proprietary business practices over the decades, and now my recommendation has switched to AMD for the same reason.

That's all nice and well from the Linux side of things, but it's the Windows market that makes them money. I stopped buying AMD graphics cards because the Windows drivers kept shitting themselves and making my life miserable Even with their driver [branding] overhaul, it's going to take a lot of time to rebuild trust and convince me their hardware is worth buying again. That's not NVidia's fault.

Do you remember what was the first operating system to get AMD64 support back in early 's? That's right, Linux. Also mid's when AMD purchased ATI, first thing they did was throwing out documentation for open source developers to develop better drivers, also they have invested millions in development of open Linux graphics stack, and this happened very early on.

They've always been pretty open, this is not recent behavior. Console games? You mean like "robots" and "nethack", right? XBox, Playstation, etc. You know, the gaming devices that are currently all using custom AIT cards. Oh, wait-- you were just trying to be clever. No no, 'console games' as in "games you want to play when you're finally bored with shooters".

How right you are. But their basic problem has been that they were still stuck on old semiconductor fabrication processes. Intel has spent a bunch of money on fab technology and is about two generations ahead of AMD. It didn't help that their current architecture isn't great. I'm not a semiconductor expert, but as I understand it: the thinner the traces on the semiconductor, the higher clock rate can go or the lower the power dissipation can be those two are tradeoffs.

It's brutal to try to compete when so far behind. But AMD is just skipping the 22 nm process and going straight to 14 nm. Intel has 10 nm in the pipeline, planned for release [wccftech. And it took years for AMD to get to 14 nm, while there are indications [wccftech. But AMD is about to catch up. I expect Intel to hold onto the top-performance crown, but I expect AMD will offer better performance per dollar with acceptable thermal envelope.

Wikipedia [wikipedia. Intel is so far ahead of AMD that it's unlikely that AMD will ever take over the 1 spot, but I am at least hoping that they will hold on to a niche and serve to keep Intel in check. The ironic thing is that Intel is currently making the best products, yet still they feel the need to cheat with dirty tricks like the Intel C Compiler's generating bad code [slashdot.

Also I don't like how Intel tries to segment their products [tinkertry. Oh, did you want virtualization? This cheaper CPU doesn't offer that; buy this more expensive one.

Step right up to our most expensive CPUs!



AllSpice thinks hardware developers lack their own ‘GitHub,’ so it is building one

Litecoin is an experimental digital currency that enables instant payments to anyone, anywhere in the world. Litecoin uses peer-to-peer technology to operate with no central authority: managing transactions and issuing money are carried out collectively by the network. Litecoin Core is the name of open source software which enables the use of this currency. Litecoin Core is released under the terms of the MIT license.

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bitcoin hardware comparison github inc

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In the last months, we stumbled upon some JavaScript files apparently used to mine cryptocurrencies directly within the browser. For a long time now, cybercriminals have taken advantage of cryptocurrency mining in order to make a profit. In this particular case, the mining is performed directly within the browser when the user browses to certain websites. All that is needed is a browser with JavaScript activated, which is the default state of most browsers. This blogpost describes the research we performed in order to better understand this threat.


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Try out PMC Labs and tell us what you think. Learn More. To introduce healthcare or biomedical blockchain applications and their underlying blockchain platforms, compare popular blockchain platforms using a systematic review method, and provide a reference for selection of a suitable blockchain platform given requirements and technical features that are common in healthcare and biomedical research applications. Healthcare or clinical informatics researchers and software engineers who would like to learn about the important technical features of different blockchain platforms to design and implement blockchain-based health informatics applications. Covered topics include 1 a brief introduction to healthcare or biomedical blockchain applications and the benefits to adopt blockchain; 2 a description of key features of underlying blockchain platforms in healthcare applications; 3 development of a method for systematic review of technology, based on the PRISMA Preferred Reporting Items for Systematic Reviews and Meta-Analyses statement, to investigate blockchain platforms for healthcare and medicine applications; 4 a review of 21 healthcare-related technical features of 10 popular blockchain platforms; and 5 a discussion of findings and limitations of the review. Blockchain is a distributed ledger—write once and never erase.

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What is “open source” and why is it important?

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A CPU central processing unit works together with a GPU graphics processing unit to increase the throughput of data and the number of concurrent calculations within an application. The CPU can be thought of as the taskmaster of the entire system, coordinating a wide range of general-purpose computing tasks, with the GPU performing a narrower range of more specialized tasks usually mathematical. A GPU is designed to quickly render high-resolution images and video concurrently. Because GPUs can perform parallel operations on multiple sets of data, they are also commonly used for non-graphical tasks such as machine learning and scientific computation.


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